Hello gamers, and welcome to another weekly episode of Random Dialogue! This week Dialogue looks into persistence in MMORPGs:
Even in a supposedly persistent world, it is a sad state of affairs that the level of continuity that a player gets to experience is usually very poor. I’ve talked about endlessly repetitious quests before, so I won’t dwell on the lack of impact that players have in most commercial games nowadays. I will quickly mention that any attempt at persistence is laughable if player actions have no impact on the world around them.
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