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Volition's Anoop Shekar was partner in a Summoner 2 Interview at Computer and Video Games. Here's a bit:
The first Summoner suffered from technical problems, in particular issues with the draw distance. Have you overcome these difficulties in the sequel?
Shekar: Every major criticism from Summoner has been addressed in the sequel. In fixing the draw distance we took advantage of the fact that we are solely developing for the PS2 so our level renderer is optimized for that machine. At no point should the player ever see "draw-in" occur.
In addition, we've made combat much more interactive. We've also locked the camera at a lower angle and we no longer have an overhead camera, so the player can see much more of the level at any given time. Some people complained that the levels were too hard to navigate, so we've tightened our level design so it's much easier to find your way around and we're adding a mini-map so players have a much better sense of where they are. | Source: RPGPlanet |
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