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City of Heroes Interview at Paragon City Hall

(PC: MMORPG) | Posted by Rendelius @ Wednesday - October 09, 2002 - 11:55 -
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Paragon City Hall talked to City of Heroes Community Coordinator at NC Soft, Aura Manning about fans, community and more in an interview they published today. Here's a bit:
    Q: What do you see as the role of an online community in a game like City of Heroes, and how do you think feel it's different from other MMORPG communities?

    A: As a community leader, I think that pre-launch, you don’t define a “role” for your community, but you instead give them tools of communication (like message boards and chat), and let them define themselves. In most cases, they end up playing a positive role simply because they haven’t seen the game yet. The community is usually just a big ball of excited speculation.

    Once the game is released, the community has only one role—to play the game. It’s the nature of gamers to voice their likes and dislikes, but I don’t think they perceive themselves as playing a ’role‘ by doing it. Community leaders are the ones who have the ‘role’ – that role being taking feedback from the players and reporting back to the developer/publisher so that the game can be improved to meet the wants and needs of the game playing public.

    We know that one difference between the CoH community and other communities is that everyone anxiously awaiting this game has dreamed (at one time or another), of being a hero straight out of the comic books of their youth. That’s the common thread. As far as other differences go…well, as I said, communities define themselves…so once the game is released, we’ll have to see what surprises this community has in store.
 
 
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