RPGDot Network    
   

 
 
Grafan
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
MMOGs Try New Genres, Cut Prices to Lure New Users @ Wall Street Journal

(PC: MMORPG) | Posted by Wildefire @ Thursday - January 26, 2006 - 18:18 -
Top
| Game Info | Rate this game | Screenshots
In a very introductory-level article about MMOGs, the Wall Street Journal discusses the new genres and pricing models that modern online games are experimenting with in an effort to grow the MMO market. The article includes a list of the top five best selling MMOs (based on retail sales alone).
The [MMOG] segment accounts for a fraction of the about $7 billion in annual U.S. sales of PC and console games, despite hits like World of Warcraft, which is published by the games unit of Vivendi Universal SA, and Sony's EverQuest series. Massively multiplayer games generated $540 million in revenue in the U.S. last year, up from $430 million in 2004, according to Dallas research firm Parks Associates.

The market's long-term prospects "remain to be proven," said Michael Gartenberg, an analyst with New York-based Jupiter Research. "All anyone has proven is there are a certain amount of people interested in the medieval-type fantasy games."
Link
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.