|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
GameBanshee wraps up their E3 coverage with a hands-on taste of Dungeon Siege 2: Broken World -Gas Powered Games lead designer Daniel Achterman tells me that the disastrous world contains a lot more gore and adult subject matter, too. Some of the monsters I was shown, for instance, were wearing leather facemasks designed to hide the grotesque deformities caused by experimentation. The floor of the dungeon we were exploring was strewn with body parts and stained with blood, providing a much more grim and dark atmosphere than we ever witnessed while adventuring through the original storyline. Daniel also tells me that the expansion’s overall difficulty has been greatly increased, mainly due to popular request from fans. The five new “boss” monsters each have some sort of dynamic tied to them that will keep players from simply launching a brute force attack on them. Additionally, the team has made an effort to implement what they call “conditional monsters” into the expansion, which means that they produce some sort of effect after they die. This may include an explosion that damages any character nearby, or some other detrimental effect altogether. |
|
|