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Sorcerer's Place has posted an interview with Jason Compton, creator of a new game called Broken Hourglass. Compton has been previously recognized for his work on a Baldur's Gate 2 module. Here's a small portion: 5. SP: How familiar will the setting and the rules system be to a Baldur's Gate series fan and what are the most radical changes he or she will experience?
Jason Compton: BG players specifically or simply D&D players generally shouldn't have too much trouble adapting to the setting—superficially, it falls under the "sword and sorcery" or "mage and metal" category. The Byzantine-inspired flavors should be a breath of fresh air. The most significant difference that a D&D/BG player may find is that although our setting does have magic and swords and pikes and cruel, excessively tattooed elves and whatnot, it's comparatively light in the "wandering and marauding monster" department—most of the "baddies" in our world are, in fact, other people, not dog-faced monsters. That's not to say there aren't a few strange and unusual creatures in the bestiary, however. | Source: Sorcerer's Place |
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