|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Joystiq has an interview with Hoyt Ma from The9 - the Chinese MMO operator in charge of WoW in China among others. I find this bit on the subscription rate interesting:JOY: What kind of challenges have you faced porting WoW to the Chinese gaming audience?
Joystiq interview - Hoyt MaHM: Korean-style games were dominating in China before WoW -- games with 2D graphics that require a lot of clicking like Diablo. WoW is one of the first western-style MMORPG games with 3D graphics, so there was that 2D mindset to overcome. But there were other barriers. WoW requires middle to high-end PC configurations, as well as a broadband Internet connection, and cost is a major barrier to Chinese gamers. Another issue was the perceived complexity with the interface input - Chinese gamers were used to the Korean games where you just click the mouse. However, during game testing, we discovered that newbies could pick up WoW within 5-10 minutes, so user friendliness was a very important consideration.
Note: According to Blizzard's and The9's web sites, the subscription model for WoW in China is different from other parts of the world. Instead of a monthly subscription fee, Chinese gamers purchase WoW Points cards for 30 Yuan ($3.64) that are worth 600 points. Points expire at a rate of 9 per hour of play, so this amounts to 66 hours and 40 minutes of play for each card at an average of .45 Yuan ($.06) per hour. |
|
|