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A pair of Hellgate London interviews from German sites are newly available at Gamona.de and GameVision.de. Here's a snip from the former:HellgateLondon.de/gamona:
Could you tell us something about the general class-design of Hellgate: London? We only know about the templer-class, which seems like a hybrid-class to many players. Will the other classes be based on stereotypes (the traditional "fighter, caster, rogue, ranger"-theme) or will the classes be hybrid-creations, hardly connected to known class-schematics? Are you trying to reinvent the wheel? And.. *cough* are there any hints about the other classes? *cough*
Bill Roper: We’re not trying to re-invent the wheel as much as redesign it for better performance and traction. The Templar is a good example of the hybrid-class concept we’ve been working with, as they are both a strong melee combatant and have a range of divine abilities as well. Any character should be able to complete the game on their own if they want to, so we are specifically not creating “support” classes that are only really successful when in groups. That being said, we are certainly creating skills and spells that offer real reasons to have each character class in a party of adventurers.
As for hints on the other character classes, all we’ll say is that from the feedback we’ve had from our community as to the types of things they would like to see in this area – they won’t be disappointed. | Source: RPG Codex |
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