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Computer and Video Games has conducted an interview with Dene Carter, Creative Director on Lionhead's PC adaptation of 'Fable'.Anticipation surrounding Fable on Xbox was massive prior to release and when it was finally unleashed upon the general public it sold by the bucket-load. Sure, it might have lacked some of the features originally promised, but the RPG was still generally regarded as a sterling effort boasting some truly ground-breaking elements. If there's one thing you can't fault Lionhead Studios for, it's attempting to push the videogame envelope.
Complainers complained that the game was a little short, but then if you chose to simply stick to the main storyline you were really missing the point. The world of Fable was interaction with big knobs on and even bigger knobs attached to those, and anyone immersing themselves in all the RPG had to offer could uncover untold riches. A lead character whose physical development and appearance was determined by actions taken during the course of the adventure was a major part of the experience, but there was so much more it could eat away hours of your life before you even realised it.
And now this, and even more, is coming to PC in Fable: The Lost Chapters, a revamped version of the Xbox RPG that's coming with visual enhancements, new plot elements, new quests, new gameplay features, new items, new weapons, new spells, new armour, new environments and more.
We recently tracked down Lionhead creative director Dene Carter to find out more about what's in store in this refreshed outing. |
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