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At the Black Dagger Forums, you'll find an interview with Vex from the UO Live Team. It's dated October 17th and puts me to shame for having missed it :-). Here's something from the interview:
BlackDagger: The UO economy seems to be glutted with gold right now. Are there plans to try to bring the economy back to previous levels or is this upward trend going to continue?
Vex: We do have some plans to bring equilibrium to the system. Bringing prices down to any particular level isn't really doable. There are too many variables in the equation for us to try to exert complete control over the in-game economy. We don't feel that reducing monster loot is the ideal solution, because it does nothing for stockpiles of gold already out there. Taxation isn't appropriate either -- it amounts to outright theft. Who wants to pay a penalty for success in a game? Big-ticket gold sinks are only partially successful. What we plan to do is find ways to attach recurring costs to new additions to the game. This type of gold sink would be very appealing to players or a built-in factor of game mechanics. In the former case, players would want to spend the gold for the benefit derived. In the latter case, the drain on the gold supply would have minimal impact on individual players (and not an outright tax), but collectively and over time, it would drain quite a lot of gold from the system. Ideally, shards will be able to reach a point at which gold exits the system at more or less the same rate it enters, creating equilibrium and halting inflation. | Source: Voodooextreme |
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