RPGDot Network    
   

 
 
Beyond Divinity
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Realms of Torment: Interview @ Gamemethod

(PC: MMORPG) | Posted by Dhruin @ Tuesday - January 27, 2004 - 05:27 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Dan Antonescu from Quad Software has been interviewed at Gamemethod about Realms of Torment:
Dionysis: Why hasn't anybody implemented permadeath in a major MMORPG until recently?

Dan: Well, most probably because of the fear that permadeath (Dan uses a nifty acronym "PD") will drive away their customers. Indeed, a wrong implemented PD can do that, but I think a good MMO can't skip past implementing PD as one of it's base parts. There's a need of good rewards as a recompense for very dangerous situations in actual MMO games, and the best way to implement danger into a MMO would be Permadeath. Of course that permadeath won't occur in common fight situations, but nevertheless it can.
The article is illustrated with some new screenshots, as well.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.