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RealLife has posted a nice preview of Ultima X: Odyssey based on what they saw at EA's recent launch event. Here's an excerpt:Now, the thing that has me intrigued is the quest system. Gone are the days of trekking across the land to try and find the NPC that gives you a quest to go on. In UX:O, the quests come to you. You might be out in the forest, and a farmer will run up and ask for help, because his homestead is being raided by bandits. You can choose to help him or not, but you won't have to go hunting for the quest. The lead designer for the team said they were working on having at least 300 distinct quests by launch (two quests featuring the same requirements but different targets, such as killing 5 mongbats versus killing 5 frost spiders, count as one quest. That's 300 different gameplay experiences.) This all uses what they call the Odyssey Adventure System, which is a tool they've made whereby it actually takes them less time to MAKE the quest and publish it than it does to think it up. That means constant updates from launch on. No need for patching, as it uses the same hot publish system as the rest of the game. Thanks, Corwin. |
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