|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
The second review of Asheron's Call - Dark Majesty for today can be found at GameOver. Unlike the one at RPGVault, this one has a rating, and it is 80%. Here's their summary:
At the time of its release, Asheron's Call heralded impressive visuals and promised role-playing abilities that affected the entire game world. No doubt, it achieved this in its time. The visuals are not aging as gracefully as Ultima Online but at times, some of the vistas Dark Majesty conjures still stir the eye. If you have never played a MMORPG up until now or want to revisit Asheron's Call, this is a golden and economical opportunity to. Everything that was rough about Asheron's Call has been polished and honed to make an entertaining experience but only if your primary interest is in killing things, taking their possessions, advancing your character and repeating this whole process again. This is something that I hear Everquest excels in and Ultima Online is still thriving more for its social purposes than anything else. Recently, Sega's Phantasy Star Online v2.0 began charging a similar rate for its play but Dark Majesty helps add some depth that is lacking in Phantasy Star Online. Thus, when it comes to Dark Majesty, I'm not sure what it wants its raison d'etre to be. Launch problems, sign-up woes and server overloads plagued some of the online-only titles that launched this year. Dark Majesty goes to highlight what a veteran Asheron's Call is to the business. It certainly has some good foundations and cost-effective pricing to remain in the big three. Before, if you hated one MMORPG and could not fit in with one, you had only one choice left out of the big three. But with the fast growing communities and features of new second generation MMORPGs, retaining new players or wooing old disillusioned ones back permanently, even at such an inexpensive rate, will be the developers' toughest challenge. |
|
|