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Gothic: Modding, Tutorials (Back to contents)
1) Model Tutorial
2) Script Tutorial
3) Level Tutorial
4) Spacer Tutorial

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SPACER TUTORIAL

by Alistair

Disclaimer: This ModKit is not supported by Piranha Bytes!

This tutorial will demonstrate how the Spacer is used to manipulate a Gothic world. It differs from the original German version in a few important ways. So pay attention ;-). If you're new to Gothic editing, you should bear in mind that the Spacer, the topic of this tutorial, is only one of several tools which are necessary in building Mods for Gothic. The others aren't described here.

We'll be starting with a pre-existing map (TESTLEVEL.ZEN), adding an object or two, then some waypoints, and writing and triggering a simple script.

So let's go. Start up Spacer.exe. This should be in your GOTHIC/SYSTEM folder. If it's not, stop now and find out why not. Now, load the level via the Open ZEN option on the File menu. It's in GOTHIC/_WORK/DATA/WORLDS/TESTLEVEL/TESTLEVEL.ZEN

Once it's loaded, you should see something like this...

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... although your map is more interesting. You'll notice that the Spacer's tooltips are helpfully in English, as are many of the property and class names you will see. (Which is why this pic is covered in explanatory notes for the Germans.) Use the cursors to move around in the 3d view window. Page up and page down alter the camera angle. A and Z are supposed to move the camera up and down. If you have English keyboard settings however, you'll have to use A and Y :( Or change your keyboard settings to German :-))

You can use the shift key to speed up movement, and there's movement-speed slider under General on the Settings menu. You should be able to see the Player Start Point (StartVob) somewhere, as in the picture above. This is where the player will start on entering this world. If you can't, make sure the last button on the horizontal toolbar (Toggle Helpervobs) is pressed in, and go looking for it. Vobs are Virtual Objects, and Helpervobs are those abstract objects which the player won't actually see but which allow you to place some effect in the game world.

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