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Here's what went on at the forums for the last 24 hours.Josh SawyerWeapon proficiency for Druids and Rogues
Druids start with proficiency in all simple weapons but crossbows. However, they do have the martial weapon proficiency: polearms and martial weapon proficiency: large swords. They are not prevented from taking feats for other weapons. I can't even begin to imagine the reasons why a druid could use a scimitar but NOT a longsword.
Rogues start with all simple weapon proficiencies. Monks start with all simple weapon proficiencies. This is pretty much by the book. The only weirdness comes in the definition of "small blades" and "polearms". Daggers and spears are simple weapons, but short swords and polearms are not. We decided to make an even trade; polearms are a MW proficiency and small blades are a SW proficiency.
Sorcerer/wizards
All classes have separate spell lists. If a wizard/sorcerer scribes a scroll with Magic Missile on it, he knows it as a wizard -- NOT as a sorcerer. The wizard portion of the character learns and casts spells as a wizard should, and the sorcerer portion learns and casts spells as sorcerer should. Never the twain shall meet. This is done to avoid clowny mcclown from getting around each class' primary limitations.
Lightning Bolt
In IWD, we implemented the Lightning Bolt "family" of spells (which, I guess, was Lightning Bolt and Chain Lightning) by the letter of the roolz. It bounced all over the dungeon, but it started where you wanted to start it (within range).
In 3E, Lightning Bolt no longer rebounds all over creation, but it starts at the caster. Also, Chain Lightning arcs from enemy to enemy, instead of to the next nearest target.
I'm assuming that the Chain Lightning change would be warmly welcomed. How about the Lightning Bolt change?
Moonblade
There are no moonblades in IWD2 other than the Selunite/druidic kind. Sorry.
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