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A preview of City of Heroes went up at Frictionless Insight today. Here's a bit about this upcoming (and delayed - 2003) MMORPG:
Play is expected to take one of three forms. Heroic organizations can grant missions, which take place in a "pocket universe." During the course of a mission, only you and your teammates will be able to experience the pocket universe, so there is no chance of grief play detracting from the play experience during such quests. Players should have enough stamina to make it through an entire mission with judicious use of their powers, but poor choices could cause the mission to be lost. The developers expect that the outcome of missions will determine the behavior of criminal organizations on a grander scale. If a villainous group has been defeated frequently, they may go into hiding, or hunt those who vanquished them personally. If heroes fail too many missions against a group, that gang might brazenly wander the streets and attack heroes with impunity. |
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