RPG Vault has up their third entry in their Developer Diary series for City of Heroes, continuing to talk about the decision to change classes and abilities:
The design team came back after the New Year armed with some new ideas, but to be honest, none had us had an idea set in stone. As it turned out, I think our open-mindedness really helped. Together, we shifted our focus from the comic book genre to the MMORPG genre. I had previously been approaching character creation from the point of view of a comic book fan, but the fact was that City of Heroes wasn't just a comic book hero game; it was also a massively multiplayer online role-playing game. |