|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Haven't posted these in a while but today I was in a mood for it :)
If you want the SWG forum snips to return on a daily (or almost daily) basis feel free to comment on this newsbit and tell me to get to work ;)
So let's check out what the devs of Sony's/Lucas' Star Wars MMORPG had to say recently.
1) Raph "Holocron" Koster has commented on how SWG's engine is going to make use of the GeForce4 gfx card.
2) In a related post, Holocron answers to a question about the engine's pixel/vertex shader capabilities. A gfx card with pixel/vertex shader onboard (GeForce3 and above + Radeon 8500 and above) is not going to be required but you will miss out on some special effects w/o one of those nifty cards. A T&L card (GeForce1 and Radeon256 or above) is mandatory though.
3) Last one is from Kevin "Q3-PO" O'Hara (Community Relations Manager) who explains why there's so little screenshots leaving their offices for publication on the SWG website.
Here's a bit from that last one:
You'll get to see cities and gun fights and equipment and interface and all that good stuff well before the game releases. In fact all of those are in the game now, however we're making this game in iterative steps. Presently the terrain for several planets is looking good. Presently interior lighting isn't good enough to be considered screenshot quality. Some creatures are looking awesome, but the interface is placeholder for one the artists are currently working on. Etc.
|
|
|