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Troika luminary Leonard Boyarsky has been interviewed at GameBanshee, primarily about their un-signed post-apoc project, although the conversation wanders onto other subjects. Here's a snip:GB: If you had to choose your top three design goals for the new game, what would they be?
Leon: Well, we really want to make a Troika style in depth RPG that is flashy enough to grab the attention of the press and the public. Vampire: Bloodlines has had a high profile in the press due to the engine we’re using for it and the ability that has given us to be cutting edge with our visuals. We also want to make games that are accessible to a lot more people than hardcore RPGers, without losing sight of the things that appeal to the hard core gamer. Finally, the overriding design goal would be the one that we always have: to make a fun game that tells a great story in a world that reacts to the player’s actions. |
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