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Doupe.cz has posted an interview with Hrafnkell Oskarsson from Eve Online about CCP's upcoming futuristic MMORPG. Here's a bit:
Doupě: What's the mystery of the impressive graphics in EVE? Is it really possible to have such beatiful images as are the screenshots on your website moving on today's computers?
H.O.: The EVE 3D engine uses Microsoft Direct3D 8. It utilizes the per-pixel shading capabilities of Direct3D 7 and 8 class 3D accelerators. Models can have arbitrary number of rendering passes and arbitrary combinations of those passes on selected surfaces, creating photo-realistic material effects, such as rusty metal, copper, gold, dirty glass, non-reflective paint and dirt on metallic surfaces, etc. This also enables us to use a new light mapping method to create sophisticated illumination such as spotlights, glows and sharp highlights on extremely simple meshes. We have engineered the EVE engine so that most of the 3D pipeline it is accessible to our artists through the use of in-house tools. This really puts the power in the hands of our artists and that is the main reason for the visual quality of EVE. The simple techniques used also mean that the game will run on an average computer system, although a Nvidia GeForce 3D graphic card or better is required.
Doupě: Could you tell us something about the story behind EVE: The Second Genesis?
H.O.: The game takes place in an unknown area of our universe thousands of years into the future. Humans reached this area through a natural wormhole (termed EVE), which later collapsed. A huge jump gate was constructed between the old world and the new one. It remained in operation for only 70 years, when it inexplicably flared out, destroying the system it was in and rendering itself unusable. The game starts when the surviving factions from that catastrophe are back on their feet and exploring space yet again. The isolation following the collapse of the EVE gate shaped numerous radically different human factions. It took awhile for these factions to get to terms with each other, but today they've maintained a sometimes shaky) peace for a number of years. The roles of all players are those of ship captains. Ship captains are a very specialized group of people, specially fitted (with neural riggings and other stuff) to handle the job. So this makes every player special right from the start. But note that players can still follow widely different paths in how they play the game. |
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