RPG Vault talks with NetDevil's Senior Game Designer Paul Dennen and company President Scott Martins about Auto Assault and the extension of the MMO into the trading card game market.Jonric: What kind of online world is Auto Assault, and what made it suitable as the basis for a trading card game? What were the keys to giving your product the same kind of "feel"?
Paul Dennen: Auto Assault depicts a brutal future where many factions duke it in tricked-out vehicles. Take some cars with flamethrowers, trucks with mass drivers, and then toss in some weird alien technology, and you end up with this extremely destructive, wickedly fast-paced game. It's great for a TCG because of the various and distinct factions and classes with skills, vehicles, and gear that can be translated into cards. More... |