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An article about monster rebalancing has been posted at the official site for Asheron's Call: Dark Majesty. Here's a little appetizer:
Moving the creatures was step one. So what was step two?
Once the team started to move the creatures, they found it necessary to examine the level of difficulty involved in defeating them in the game. Among other factors, it was necessary to consider the original climate for which they had been designed and to determine if, and where, others of their kind might be needed.
Orion has therefore spent a lot of time over the past few months working on the rebalancing efforts. He began by building a spreadsheet to house all the relevant information involved with these creatures, then started to balance them against a set of characters that were designed to represent a less-than-optimal player template (so the creatures would not be made too difficult for them to defeat with skillful play).
From the information developed from Orion's efforts, Spd came to realize that there were easily a thousand files or more that needed to be updated. "This fact in itself was daunting for both Orion as the Designer and for me as the Integrator," Spd said, "not to mention the nightmare that hand-editing a thousand files would mean for Test!" Orion went further and made up a spreadsheet for all the monster stats with formulas for computing experience and level, which he then turned over to Spd. |
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