RPGDot Network    
   

 
 
Ultima 4 Remake - Virtue of Humility
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Dungeon Lords Interview @ RPG Vault

(PC: Single- & Multi-Player RPG) | Posted by Dhruin @ Saturday - July 19, 2003 - 02:55 -
Top
| Game Info | Rate this game | Homepage | Screenshots
D.W. Bradley has been interviewed about Heuristic Park's Dungeon Lords. Here's some of the action:
Jonric: Considering you're primarily associated with hardcore RPGs, what led you to make what appears to be a more action-oriented game this time?

D.W. Bradley: In truth, while combat in Dungeon Lords is certainly fast-paced, high-energy action, labeling the game as an "Action" or "Fighter" RPG doesn't really do it justice because there is so much more to the game than just fighting hostiles. The choices the player makes, which characters to befriend, which quests to pursue, which skills, abilities, and magic powers to boost when leveling-up your character - these all play critical parts in a player's ability to survive the perils in Dungeon Lords. It is a world that's gritty, dangerous and real, and the better and more resourceful the player, the better their chances for survival...
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.