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Doug Church: The Death of PC Gaming @ Gamasutra

Posted by Dhruin @ Wednesday - November 24, 2004 - 05:42 -
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| Game Info
Doug Church, lead designer of Ultima Underworld, and designer on Thief and System Shock with Looking Glass Studios (among others projects), has been interviewed in article format at Gamasutra (free registration required) in a feature titled The State Of Church: Doug Church on the Death of PC Gaming and the Future of Defining Gameplay. Here's a snip:
Church remarks on this shift: "In North America it's become a self-fulfilling prophecy: consoles are where people spend the money on marketing, and therefore that's where the market goes. Frankly the console has advantages in terms of accessibility, in terms of ease-of-install, and as such; that trend is not going away any time soon unless the PC becomes a different piece of hardware. PC gaming in the sense of 'I'm gonna go play this new racing game on the PC' is likely to be gone for a while. The controls aren't as good, it's just a different experience. You might as well crank it on your home stereo, have the big screen and have your cars screaming around the corner. It just works really well-- in a way that it doesn't on a monitor with a mouse."
 
 
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