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A new Mage Knight Apocalypse interview is available at TotalVideoGames. Here's an excerpt:What is the vision for the game, is Diablo for instance a good comparison in certain ways and how much planning and design work have been done before coding commenced? How pivotal is the story to the game and does it play a major part as the game progresses?
Mage Knight Apocalypse: The pace of the game is akin to games like Diablo and our top goal was to make a serious RPG and strip away all the things that slow you down. We have towns and you will be spending some time chatting with NPCs, shopping and upgrading, but the main focus of the game is getting you out there to tear through hordes of enemies and take down big bosses while developing your own play style and skills.
We framed the progress of the game around a major event in the Mage Knight Universe, and we put the player in the role of one of 5 heroes sent to put an end to the madness.
The story goes something like this: An ancient dragon egg has been stolen by the powerful Apocalypse Cult; they have used their powers to hatch the egg and are raising a 5 headed dragon to lead their armies across the land spreading destruction and chaos in an effort to bring about the apocalypse. A mystical race, the Solonavi, has intervened and has sought out heroes from all the factions of the land to go on a clandestine mission to infiltrate this cult and find a way to stop the apocalypse. |
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