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OGaming gives an overview of Richard Garriott's GDC lecture on designing Tabula Rasa.One of this year’s highlighted events was Richard Garriott’s “Designing Tabula Rasa”. While loaded with many very interesting peaks into the design process for creating a large scale MMO, the lecture seemed to focus more on the many problems Tabula Rasa was faced with during its development.
While it is not unusual for a developing game to go back many times to correct minor or even major issues with gameplay, it is unusual for a game to go back and almost completely start over with a very different management structure.
In this situation many might be afraid to point out such failures, but not Richard. More... | Source: OGaming |
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