WorldofWar.net has posted a 'World of Warcraft' Designer Diary, penned by Blizzard's Jeff Kaplan and discussing raids in the game:Raids have been a staple of high-end gameplay in massively multiplayer online RPGs for years. It will be no different for World of Warcraft, where the designers have plans for some incredibly challenging and rewarding raid content for players that approach or hit the maximum level cap of 60. Designer Jeffrey Kaplan, who designed hundreds of quests and is now heading up the world and raid design, shared his thoughts on designing and implementing raids, how non-instanced raids will benefit the entire server, and how raid looting will differ from normal looting. |