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Some important changes for Mimesis Online have been announced at the official forums:
Hi all!
Many of you have been waiting for an update on the upcoming changes/patches in Mimesis. Today’s the day. Below is the skinny.
First of all, please understand that the modifications in Mimesis have gone much further than we initially expected. We've decided there are going to be more changes and enhancements in the first as well as in the future stages.
We have agreed with our Korean partners that there will be some more changes included in the first milestone than we had previously intended. We are not in any scheduling problems - just two steps have been combined into one.
Ok, so what to expect and when?
Apart from the new database which will stabilize the server and eliminate the account problems, the enhanced game will have:
1/ New logging in and character creation system. It will be a reflection of the new base and the fact that Mimesis will be now offered in local languages. The character creation system is intended to be more intuitive and fun.
2/ Initial modifications to the user's interface to express the changes in gameplay (and logging in/character creation system). In the further steps, the changes will go much deeper. We intend to add features like tool tips, submenu, drag ’n drop, an entirely new chat system and others.
3/ New movement system: mouselock – hold or double click RMB to move. Double click will also execute default actions when pointed on various objects, like monsters, other characters, shops, taverns or hospitals. We shall also implement new view mechanic solution. Both the movement and the view mechanics are intended to be more precise.
4/ New items database (the items have been divided onto common, rare and unique categories). Please acknowledge that in this first patch, we are changing the logical side of items database. Further stages will result in the addition of many new items, including high level items, and in improving the visual side of items in the game.
5/ Entirely redesigned combat system. It is based on auto-combat with basic attack skills and special attacks (which all will be combo attacks). The system also gives players defensive skills such as dodge and hit evasion. During combat players will be able to determine their fighting style and make it either more offensive or defensive. It will also influence how you develop those skills.
Regarding the schedule: the internal testing is scheduled to start on the first day of March. We expect that it should take about two weeks to test it and to fix any bugs that appear. We will then show the results to you. There is going to be an offline patch due to its rather large expected size.
As you see there is still some time to flow. At least now you know what to wait for. We will keep you updated on how the changes go. Thanks for your patience!
Piotr on the behalf of Tannhauser Gate |
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