|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Daily Telefrag has posted a preview of Another War. Polish developers from Mirage Interactive describe their game as "mix of Diablo, Baldur's Gate and Fallout", and the game is set in World War II. But after checking out press-demo of Another War, the folks at Daily Telefrag say that this game is way too far from any of the mentioned RPGs. Here's a bit of the preview:
At the character generation stage you are given 4 experience points that can be distributed over the skills. More points are acquired later with levels you get. You can obtain some extra points not only by completting quests but also by interacting with the surrounding world. For example, you can take a nail out of plank bed and get 5 exp. Gettting kitchen-knife means 50 exp more. Experience is given almost for everything you do out there. It seems to me the list of "legal" actions in the final game will be the longest in the history of RPG. Actually, such level of interaction desperately needs changes of the interface. Developers didn't invent wheel here and implemented a seasoned system of huge text windows (strongly resembling the good old days of the text-based games) that can be accessed by clicking the right button on almost any of the in-game objects. This would bring out a comprehensive textual description of the object as well as the complete list of actions you can do with it. Thus, player sitting at the fountain may notice coins underwater, and get them just for fun. Or you may try to get a rusty knife out of the ground if you've got enough strength. Quest system of this kind makes exploration fun and creative, as every object may or may not conceal surpises. Even when player stands still and the game says he is climbing up the tree at the moment, Another War seems to be authentic, as the well-written texts convey even the thoughts of your alter-ego. It is a book-like atmosphere that ensnares player well and achieves a good immersion. Dialogs supply much of secondary information too, getting you to know even the minutest detail of the characters around. Every time you talk, you get info on the interlocator, on his accent and behavior. Another War is very close to the interactive novel where player has to choose the direction of the plot flow. |
|
|