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A high mark of 85/100 is the result of a Neocron review at Computer & Video Games. Here's something they write about the classes in the game:
The classes all have names that make them sound unique, but basically they are all derivatives of classes we've seen before: the psi monk is basically a futuristic spellcaster, weak in melee but powerful with psionic spells. The spy can also cast reasonably efficiently and also excels in tech areas, whereas the private eye is an all-rounder (he can do a bit of everything) and the tank just runs around shooting and hitting things in the head, as that's about all he's capable of.
It's a very poor selection of classes I'm sure you'll agree, but you can personalise them to a large extent using the various sub-skills which branch off from the major skills all characters possess (such as intelligence, dexterity, strength) and this goes a long way to making up for the meagre class selection. Neocron does not feature 'levelling up' in the accepted role-playing sense. Instead you gain levels in your different skills the more often you use them which is a much better system. It has actually done away with the levelling obsession prevalent in most games of this type (most noticeably in EverQuest) and encourages people to just get on and enjoy the game without worrying about what level they've reached (it's very similar to Morrowind in this respect). Let's hope designers of similar titles take note. Reakktor Media's futuristic MMORPG was initially released in Germany and is now available in the US. |
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