ToTheGame let us know they've posted an interview with Rick “Stellerex” Hall about Ultima X: Online :Q: Since I’m a big fan of Ultima Online, I have to ask, why have two parallel games instead of a creating the 3d world people wanted for UO? First we thought we would have UO2, and then we were given the 3d client. Why the decision to now make a sister title to Ultima Online?
A: At present, Ultima Online is celebrating its sixth birthday, and we recently hit our highest subscriber total ever. In short, UO is still going strong, with no end in sight. We’ll continue to add content and features to it for as long as subscribers are interested. With UXO we felt we’d like to aim for a very different kind of experience. After all, Ultima is such a broad universe, we felt it was possible to have a second game set in it, yet offer something different. So while UO will continue to focus on a strong social experience, UXO will offer a chance for something that you can’t currently find in other MMOs, faster paced combat and much more dynamic, meaningful questing and adventuring. UXO will give players the ability to feel truly heroic, whether they want to play solo, in groups, or in a guild. |