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Crusade: Interview @ MMORPG.com

(PC: MMORPG) | Posted by Dhruin @ Saturday - May 06, 2006 - 09:23 -
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David Allen has been interviewed at MMORPG.com about 'Crusade'. Here's the lengthy answer to the first question:
MMORPG.com: The press release touts a new fantasy game. Some immediately dismissed it as another World of Warcraft clone. What sets Crusade apart?

David Allen: The first set of features that sets Crusade apart from other MMOGs is that of the Deities and Crusades. Players choose a deity they wish to become a patron of; once that choice is made, they inherit powers associated with their deity, and those powers can change based on which deity controls the realm they are traveling through. Players can also participate in numerous Crusades – sometimes against the opposing faction, other deities, or creatures that inhabit the world. Dynamic content is very important to us. This is why we have decided to allow Deity control to take place in real-time by Quest Online support staff. We are designing a game where the gods aren’t just a part of the lore, but an active part in the world itself. A character could be wandering through a dark forest, and come face to face with the very deity the give patronage to, only to have a discussion, or receive a personalized quest!

Our staff will also make the world a much more interesting place by controlling creatures in the world, and throwing off the ‘standard AI’ from time to time. There’s nothing quite like attacking a nasty zombie only to have it yelling “let me feast upon your eyeballs, Charlie!” as it chases Charlie around…

Empowering the proper division of Quest Online Staff to enhance the game is one of our most important mandates.

Crusade also features a unique family system where players are born into existing families, instantly allowing for communication between siblings. Players can then earn honor for their families, and protect their siblings.

Dynamic quests are another big feature – unique quests for individual players that are never repeated. We have decided to blend these in with the standard static game world quests so that the players can participate in both. Dynamic quests are often much more rewarding, but less frequent in availability.

The Library feature is another that allows the players to actively participate in the gathering of information within the world. Places, creatures, items; all of this is built by the player base – and players receive recognition for their contributions.

There are many other features, but I could go on for awhile. Those who are interested in reviewing the complete public feature list can review it at http://crusade.qol.com/features.htm.
 
 
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