RPGDot Network    
   

 
 
EverQuest - Dragons of Norrath
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Dungeon Siege 2: Combat Interview @ RPG Vault

(PC: Single- & Multi-Player RPG) | Posted by Moriendor @ Friday - August 13, 2004 - 18:36 -
Top
| Game Info | Rate this game | Homepage | Screenshots
RPG Vault has interviewed 'Dungeon Siege II' Lead Designer Kevin Lambert about combat in this action RPG sequel from Gas Powered Games.
A generation ago, you overcame a vile malevolence that threatened the realm of Ehb. However, such victories do not endure. Evil may be vanquished, but it inevitably returns anew or is simply replaced by another. So it is that in Gas Powered Games' Dungeon Siege II, you will be called upon to employ both strength of arms and the forces of magic against a new threat posed by an emergent menace, an abomination a thousand years in the making. The fate of the Second Age of Man will be told in the action RPG sequel, which will seek to fuse it's predecessor's strengths with intriguing new features like Hero Powers that can turn the tide of battles if used wisely. Eager to learn about this and other aspects of combat, we had the chance to question Lead Designer Kevin Lambert.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.