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Our editor Incindium has posted an interesting article over at our newly opened Morrowind site: The Morrowind Files 1: Playing a Thief". He has extracted info he got from his IRC chats with the developers at Bethesda Sortworks, namely Designer Brian Chapin, Programmers Matt Picioccio and Steve Meister, PR guy Pete Hines and our old friend, Lead Dungeon Designer GT Noonan. This is packed with great and detailed info, like the following piece, so check it out:
[SuperBadBoy] is pickpocket random?
[SuperBadBoy] like u get random items
[GoDFaDDa42|SPRING2002] there are two rolls:
[GoDFaDDa42|SPRING2002] first, to see what's "available" to you
[GoDFaDDa42|SPRING2002] basically, it assigns a percentage chance to each item your victim has
[GoDFaDDa42|SPRING2002] 100% failures don't even show up
[GoDFaDDa42|SPRING2002] (you open them up like a container)
[GoDFaDDa42|SPRING2002] then you take it
[GoDFaDDa42|SPRING2002] and it rolls against the assigned percentage
[GoDFaDDa42|SPRING2002] and the assigned percentages are based on your skill, and the item's value (and possibly weight0 |
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