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The next episode in the Witch's Wake series will be delayed, according to this update on the official page:
have some breaking news regarding my recent reassignment. My prototyping work on the unannounced project is now drawing to a close and it's gone extremely well. A little *too* well, actually, as it appears I've caught the attention of some of our other internal development teams. I'll be taking this coming week off to attend the Game Developer's Conference and, on my return, I'm being reassigned (re-reassigned?) to yet another project. We don't have a clear end date for this new assignment but it's looking to last a little longer than this past one.
What does this mean for Witch Wake 2? Well, I certainly enjoy working on Witch Wake. What is more, everyone involved here at BioWare agrees that WW1 was an overwhelming success and that the series is definitely a worthwhile endeavor. With that in mind, the project is by no means dead. Unfortunately, the simple fact of the matter is that these other assignments currently take priority which means development work on Witch's Wake will be suspended until further notice. I'll see if I can release a beta version of the revised WW2 template for those interested in the changes I've made to some of the underlying systems.
I apologize for the disappointing news. On the bright side, those of you who enjoyed my work on the Witch's Wake will be pleased to know that my contributions will be making their way into a variety of BioWare's upcoming titles.
Thanks,
Rob Bartel, Creator of "The Witch's Wake"
BioWare Community Live Team [Temporarily Reassigned...] |
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