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Xenus: Interview @ GameZone

(PC: Single-Player RPG) | Posted by Moriendor @ Thursday - July 17, 2003 - 19:22 -
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GameZone managed to catch up with Russobit-M's Eugenia Grebenkova and Sergey Zabaryansky to grill them on their company's upcoming action RPG 'Xenus'.

Here's the opening question and the corresponding answer:
Question: Can you explain a little behind the concept of Xenus? What will mark this game as different from the other games in the genre? The storyline seems as though it could be the plot of a modern-day action adventure movie. Aside from the obvious in that players can control the actions, what will make this a unique experience?

Answer: Even long before the game development had started, we were discussing what each of us wished to see in the game of his dream. One liked vast expanses, second liked the ability of controlling different vehicles, third we were interested in the interactivity of the environment, but everybody liked the idea of mixing the 3D FPS and good RPG part, which would allow the ability to feel like the part of the beautiful and interesting gaming world, having the non-linear plot. The remarkable thing in our game is, for sure, very big, but highly detailed territory, the ability of using every vehicle, the interactivity of environment and, of course, the ability of communication with everybody in the Xenus world. The idea of our game can be explained like this: it is not the plot which makes the player go somewhere or do something, it is the player who chooses his way to the end of the game. This is what gives the unique ability not only to plunge into the relations of this world, but also to feel yourself the part of this world.
 
 
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