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Our friends over at the Adventure Europe website (see link in our left hand column under "Other Sites") have recently released this most interesting interview by AE's Timo Stösser and Myst V's Composer, Tim Larkin...
Adventure Europe: You are not only experienced with composing for PC Games but you also have an impressive biography in the Jazz and Movie Soundtracks sectors. Can you tell us something about the differences between working with "traditional" music (like on stage or on CD), a movie soundtrack and the score for a game?
Tim Larkin: I believe that they are much more similar than you might think. The most important thing is to first create good music or sound. That's something that you try to maintain no matter what medium you're creating for. The difference would be in the way the music is implemented and how you decide to create the music for interactive situations. Since someone will be sitting down for more than an hour or two playing a game, you try to create something that the user won't get tired of listening to for extended periods of time. One of the ways that is done is by creating various arrangements of themes for an area or character that is able to play based on either game play events or time-based events.
(Editor's Note: You must be a registered member of AE to access this special feature, but then again, registration at AE is both easy, and free:-) |
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