GameZone has an interview with Producer Robert Pftister about 'EverQuest: Dragons of Norrath':Question: It seems that every time gamers turn around, there is something new and exciting happening in the world of Norrath, as it pertains to the original EverQuest. From where do you draw the inspirations for the content? Are these part of some grand master scheme, or derived from fans' input on the forums?
Robert: The designers (in fact much of the team) spend a good portion of their time (both at work and after work) thinking of ideas that would be good additions to the world of EverQuest. It’s a natural occurrence when you’re working in a field that excites you, you get a good idea, talk about it, refine it, implement it, balance it and test it and that begets new ideas, and so on. Expand that over the design team, and the greater EverQuest team, each year, and you have a huge amount of “good ideas” from which to draw. |