Laura Genender of MMORPG.com talks with Scott Brown, project lead of AutoAssault, and Valerie Massey, Online Community Coordinator, at the Austin Games Conference.Thursday of AGC I got to sit down and talk to Scott Brown, project lead of AutoAssault, and Valerie Massey, Online Community Coordinator. After this summer’s roadhouses I was excited to see where AutoAssault was, and where it was going.
First off, the beta has been extended. While this is disappointing news to eager fans, this is being done for a very important reason. AutoAssault (AA) was nearing its ship date, and NetDevil just was not happy with where they were.
Brown and company felt that they had achieved their main goal: they don’t want players to play to level, they want them to level while playing. The game is fun and you hardly even notice your EXP bar, so the team has done a good job of that, but there were other issues that still needed dealing with. For example, they felt that some aspects of the game were too difficult and some of the UI just didn’t make sense. |