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Most chests and doors can be opened with a picklock. Lockpicking skill is not required, better lockpicking skills lower the propability of breaking a picklock. Locks are coded with combinations of l(eft) and r(ight), for example lrlrlr. If you make a mistake you have to start over again. Are both l and r wrong you need to find the key. Activate Marvin Mode and type the insert code in the console.
Remarks: none.
Marvin Mode |
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Insert Code |
Key Name |
Value |
Effect(s) / notes |
ItKeLockpick |
Picklock |
10 |
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ItKeKey1 |
Key (Grey) |
3 |
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ItKeKey2 |
Key (Gold) |
3 |
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ItKeKey3 |
Key (Brass) |
3 |
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ItKeKey4 |
Key (White) |
3 |
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ItKeCavalorn01 |
Cavalorn's Key |
3 |
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ItKe_Gomez_01 |
Gomez' Key |
0 |
Quest Item Chap 1 |
ItKey_RB_01 |
Rice Lord's Key |
0 |
Quest Item Chap 1 |
ItKe_OB_Smith_01 |
Iron Key (OC Castle Smity) |
0 |
Quest Item Chap 1 |
ItKe_Storage_01 |
Key to the Store (Ore Barons') |
0 |
Quest Item Chap 1 |
ItKe_OM_01 |
Key to a Chest (Santino) |
0 |
Quest Item Chap 1 |
ItKe_OM_02 |
Key to a Chest (Aaron) |
0 |
Quest Item Chap 1 |
ItKe_OM_03 |
Key to a Chest (OM Store Shed) |
0 |
Quest Item Chap 1 |
ItKe_OM_04 |
Key to a Chest (Alberto) |
0 |
Quest Item Chap 1 |
ItKe_Psi_Kalom_01 |
Lab Key (Swamp Camp) |
0 |
Quest Item Chap 1 |
ItKe_Berg_01 |
Key to a Chest (Old Mount Fort) |
0 |
Quest Item Chap 3 |
ItKe_Focus4 |
Key (Monastery Ruins) |
3 |
Quest Item Chap 3 |
ItKe_Focus5 |
Key (Ring of Stone) |
3 |
Quest Item Chap 3 |
ItKe_Freemine |
Key to the Free Mine |
3 |
Quest Item Chap 4 |
ItKe_SunkenTower |
Key (Sunken Tower) |
3 |
Quest Item Chap 5 |
DungeonKey |
Dungeon Key (Old Camp) |
3 |
Quest Item Chap 5 |
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