President of SOE, John Smedley, has posted a very long response on the Star Wars Galaxies forums, in response to the abundant criticism of the New Game Enhancements. The post attempts to answer many of the questions as to SOE's motivation behind the changes, and encourages veteran players to communicate their concerns and desires to Sony.
Many of you ask "Why did you have to make such a sweeping change rather than just fixing the things that were wrong?" - well, to put it bluntly - everyone had different ideas of what we needed to fix. Trying to balance 34 professions, and add compelling content to make everyone happy proved to be a very large challenge. Many design decisions made early on in the game's creation were boxing the team in to the point that we were never going to be able to really make this game rise to the level it needs to as both a great experience AND as a business.
We couldn't make changes of this magnitude without changing some things that people loved - creature handlers for example are among the most upset. This was an example of something that was near and dear to people (including myself btw). It's one of the coolest parts of the game. It's one that's only gone in the short term - we'll be bringing it back in a different form in the near future once we work through the consequences of how we can make this core system work within the new framework. It won't be a profession in and of itself, but something people can do as part of the existing professions.
More...Note: Despite this item doing the rounds at Eurogamer, Evil Avatar and elsewhere, a couple of readers have pointed out that Smedley's post is dated last November. |