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There's a Q&A posted at Sigil Games Online with Senior Designer Steve Burke answering reader-submitted questions about their as yet unannounced MMORPG project:I am sure this question has been asked of someone, but will your game include the ability to solo adventure without the restrictions of not being able to obtain the best items? Will soloists be banished to the realm of slow level gain? Or worse, not able to get to the highest levels?
We recognize that sometimes players find themselves without an ideal group or with no friends online. Throughout all levels of the game, there will be content that allows players to meaningfully advance their characters during these periods.
That said, rewards will scale with risk. A player who plays alone will not be rewarded the same as the players who team up to overcome more challenging content. A player could choose to play through to the higher levels of the game without forming large groups or forging any meaningful relationships, but he/she wouldn’t be as powerful, or as skilled as one who had. |
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