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Dungeon Siege Q&A

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Wednesday - July 04, 2001 - 22:25 -
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A short and somewhat general Q&A with Gas Powered Games' Chris Taylor can be found at Gamespot. Here's something from that:

    GS: Was there ever a problem with constantly wanting to add new features to the game, or did the development team stick pretty close to the original plan?

    CT: Ha! Stick to the original plan, that's a good one! Seriously, we all know that you can't finish a game unless you stop adding features, and believe me, we all want to finish the game. The complete feature set within Dungeon Siege will make it the best RPG this fall.

    GS: A strong part of Dungeon Siege's gameplay is that you can construct a character class by simply reusing specific skills. Is it possible to build up a character with strong magic skills and then train him or her to be a strong melee fighter?

    CT: Absolutely. The only thing you need to be careful of here is making a character who is a "jack of all trades." The character design works really well because it challenges players to make a choice and stick to it, but there is nothing stopping them from changing their mind at any time as they play.
 
 
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