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Divine Divinity: Version 1.31 Patch

(PC: Single-Player RPG) | Posted by Myrthos @ Wednesday - September 18, 2002 - 11:54 -
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A patch for the English and French Divine Divinity versions has been released. it will upgrade the game to version 1.31 and adds the following:
    Feature changes:
    - Quicksaves now alternate between 1 and the MaxQuickSaveAmount setting in config.lcl which by default is at 2 but which can be increased to any number if you want a number of sequential quicksaves. To increase the setting – open the file config.lcl in the folder where you installed Divine Divinity, and add the line MaxQuickSaveAmount # with # being the maximum amount of quicksaves you want.
    - Boss monsters and monsters have become easier on the “easy level”. Damage done by boss monsters on normal level has been reduced a bit
    - Included several optimizations that make the game more responsive
    - Added error logging in error.txt file
    - Switched from jpg to png for screenshots
    - Prevent quicksaving when you are dead
    - Game gives warning when color depth is not 16 bit since this seems to cause a lot of problems on some systems.
    - Saving now first happens to a temporary folder and only when it is completely successful does it remove the previous savegame that is being overwritten (if there is one)

    Bugfixes:
    - Internationalized game so that the same executable patches work on different language versions from now on. (There is still a difference between Unicode and non Unicode versions however)
    - Fixed bug which would cause negative resistances if you unequipped an item which gave you a boost to magical barrier without actually having learnt the skill.
    - Fixed bug where you would consistently get increasing resistances if you learned the resist magic skill and saved/load all the time, eventually leading up to corruption.
    - Autofix for corrupted resistances.
    - Fixed bug which would cause a crash when highlighting a npc at the moment you get teleported.
    - Font fixes for French letters
    - Fixed bug which would cause the game to crash if a leadershipped creature would fight at a certain distance from the player
    - Fixed bug which could cause occasional crashes when loading partymembers
    - Got rid of bug which would cause maps not to switch when a partymember was occupied.
    - Partymembers now defend themselves and they do not clear the shroud anymore.
    - Rare problem leading up to crashes during mapswitches is now solved
    - Fixed memory leak in scrying scenes
    - Solved “Verdistis” slowdown problem
You can find it here.
 
 
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