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Doupe.cz got hold of Steve Macomber, the art director and co-founder of Silverback Entertainment, to conduct an interview about Harbinger with him. Harbinger is a futuristic RPG developed by Silverback Entertainment, and is in development for quite some time now. Here's a bit:
Doupě: How many character classes will there be and what are their specifications?
S.M.: We have three different playable character classes. The most familiar is probably the human. He can use ranged and melee weapons along with a vast arsenal of drop items. These include things like controllable cameras (most armed with weapons or explosives), mines, and enemy-specific devices. The human also has access to a variety of different smart drugs to enhance his combat performance.
Our Gladiator character is a very large robot that, like the human, uses ranged and melee weapons. In addition, the Gladiator itself is a weapon capable of delivering electro-magnetic pulses, electricity, poison and more. This character also has drop items, but his are heavier, more robotic and generally more devastating than those used by the human.
The Culibine is the most alien of our characters having the unique capability of manipulating ambient energy for all of her attacks. She also uses a variety of amplifiers that, when activated, orbit around her and deliver punishment to her enemies.
All of these characters have unique skill sets and more importantly their own unique feel while playing. |
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