|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
123XBox has cornered Todd Howard from Bethesda Softworks for an interview about Morrowind. Here's a bit from it for you:
Role Playing Games in the past have always seemed to be better suited on PCs rather than consoles. Do you feel that Elder Scrolls III: Morrowind translated well to the Xbox and what changes if any did you have to make from the PC version?
We made changes to the interface and controls to make it much better suited for a console, but otherwise we didn't change anything. All of the content, quests, etc., are exactly the same as the PC. The things that make Morrowind fun on a PC are the same kinds of things that make it fun on Xbox as well. You can sit down and lose yourself in the game for hours on end, or jump in and complete a single quest. Either way, you end up getting drawn into this huge world and you'll find yourself always wanting to do one more thing. Finish one more quest so you rise in rank in a guild, or improve a skill a little more to go up in rank, or get a little more gold for that new glass armor. Plus, we allow for a lot of different types of gameplay. So you can decide to go through and bash everyone on the head, or be a thief and spend your time stealing and going places you're not supposed to, or being a mage and casting spells. There are so many different kinds of characters you can create and play, that you could play 50 times and have 50 completely different experiences. |
|
|