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RPGVault presents the second part of their Online Worlds Roundtable #4 today. They still ask this question: "In our January Roundtable, Damion Schubert stated the opinion that "A huge failing of MMPs is that, as of yet, they are not very fun." While this quote is taken out of context, do you agree, disagree or a little of both? What kinds of additions and enhancements would make them more fun? What are the main barriers to making online worlds that are more fun, and how can these be overcome?" - and this is part of what Mark Jacobs from Mythic Entertainment has to say:
ow does one define fun? A very difficult question to answer and one that has plagued creators of entertainment from the earliest days. As an example, for some people, crafting items is fun while for others, it holds no appeal. There is no such thing now and never will there ever be a game that everybody thinks is fun. I believe that all of the massively multiplayer online RPGs that are currently operational have aspects of them that are quite fun for many people, otherwise these games wouldn't be able to survive. However, I think that we have a long way to go into making these games even more fun for even more people.
As both a player and a developer, I want to see a more immersive game, a game that blurs the line even more between the artificial worlds we are creating and the ways that players artificially interact with that world. The more immersive a game is, the more that people will enjoy their experience as long as that immersion does not mimic certain aspects of real life. A game should not be more like reality in many ways since reality is generally not always fun, safe and exciting. Rather, the player should be able to feel that his character is part of something larger than a simple game. |
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