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Gamespot serves us a preview of Arx Fatalis. Rather detailed, three pages. Here's a snippet for you:
Interacting with the gameworld might take some getting used to. Although you pick up and activate objects by simply running the cursor over them--and the inventory and paper doll systems could have been lifted from any one of a dozen role players released over the past five years--the combat system isn't nearly as straightforward. Arx Fatalis relies on an arcadelike system lifted almost whole from Ultima Underworld. To make an attack, you click and hold the left mouse button to draw back your weapon of choice. The strength of your attack is determined both by the amount of time you hold the mouse button and the direction in which you were moving when you started to swing your sword, ax, dagger, club, or one of the many other medieval available weapons. So if you flinch and release a strike early, or are simply moving in the wrong direction when you attack, even the most powerful character could hit nothing but air a lot of the time. Timing and agility with the mouse are key. In theory, this should promote a more organic feel to fighting than the clickfest routine of recent third-person RPGs. In practice, it might be difficult for gamers to appreciate. Especially the traditional types who don't want any arcade action getting in the way of their adventuring. |
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