A new Glimpse Inside appeared on the official site for this upcoming futuristic MMORPG. This time, it's an interview with Doug Chiang, talking about his work on Earth and Beyond's space ship design:
The toughest part, Doug said, was creating ship designs that not only looked great, but were functional within the game as well. In making designs for movies, he explained, the artist may have the luxury of creating something that looks impressive, in which all the parts don't necessarily have to function. However, in a game like Earth and Beyond, with players spending most of their time piloting their ships, the various parts of the ship design need to actually work. For example, with the Progen Fighter ship, Doug had to not only design the wings, but also consider how they would look and feel while folding into the open and closed positions.
"It was definitely difficult for me, because game designs have to be more thought-out. You have to be able to actually configure and analyze a design. The ship has to actually work, so you have to be more thorough." |