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Gamerifts has published an interview with Chris Taylor on Middle Earth Online, the currently re-announced MMORPG. Here's an excerpt:
Div: In the books that take place in Middle Earth we see very few magic users. Will the game keep in line with that, or will wizards and the like be much more common?
Chris Taylor: Our magic classes will be consistent with the vision of Middle-earth. Hobbits will not do magic, for example. Magic is subtle, but it's there. And it's very enticing.
Div: On the subject of travelling: will we see methods of quick transport via magic? Also, will there we horses or boats? What options will be open to players?
Chris Taylor: There is no teleportation magic in MEO. There are ways of fairly quickly moving around places you've been to and seen before. We have to balance the needs of socialization with the lore. It will be a trek to travel to new places, requiring an adventure. To get to previously visited locations will be faster, but not instantaneous. We just feel it's very important not to interfere with grouping and socialization by requiring all travel to be made in real-time. There are different kinds of travel.
Div: It's been stated that permanent death will exist. Are there any plans to make death have consequence via penalties? How will resurrection work?
Chris Taylor: Permanent death will not be an option for either the majority or all of the servers. Death will not exist, but failure in combat certainly will. The penalty for failure will be fair. We don't want people to be able to zerg or otherwise conquer content by constant repetition, but we don't want people to feel unable to adventure. |
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